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Haunted Lands demo thing
Topic Started: Jan 22 2010, 09:26 AM (92 Views)
Schneeraubtier
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The country of Thay has been under the rule of the red mages for centuries. There are 7 archmages ruling over all others, the masters of Destruction, Enchantment, Divination, Summoning, Transfiguration, Warding, and Necromancy. The seat of Necromancy has been filled by the lich Szass Tam since the rule of the red mages began. He has been content in his rule, thwarting any attempts to usurp him in the violent and ever changing hierarchy. Without warning hordes of undead and “rogue” necromancers began terrorizing and slaughtering the people of Thay and it was months before Szass Tam’s involvement was discovered. Ever growing hordes of undead roam Thay conquering any last enclaves of life. The remaining populace are fleeing to neighboring countries hoping to avoid a fate worse than death, but some still remain hoping to save themselves.

I forget some of the finer details but that’s pretty much how the plot went.

Name:
Age:
Appearance: *
Biography:
Class: **
School: (Mages only)
Deity: (Priest only)
Abilities: ***

*(In the case of some undead these are just notable deformities or such. Any mage character has to have at least one piece of red clothing)
** Mainly in place for the undead. Humans have warrior, mage, or priest. Warriors briefly describe your fighting style. Hybrid classes are possible.
***These are in addition to listed class abilities. Use your imagination but please, stay within reason. Mages list preferred or specialized spells here based on your chosen school. Priests choose some spells based on deity’s power source.

This is the class sheet for your undead. If you want to create your own variety all these fields have to be filled out.

Generic appearance:
Speed:
Strength:
Size:
Intelligence:
Class Abilities:
Weakness:
Origin:

Undead classes: (For the sake of RPing they can all speak coherently to each other and to the human characters. Do not question it.)
-Dread zombie
Generic appearance: A rotting soldier
Speed: Matched with human speed
Strength: Strong
Size: Size of human it was made from
Intelligence: Retains tactical reasoning and fighting skills but not much else.
Class Abilities: Dependent on abilities while alive but all have rapid healing and the ability to reattach severed arms and legs.
Weakness: None, and that is their greatest strength though they can still be defeated with enough hits
Origin: These are zombies created from skilled warriors and are the the equal of any seasoned human warrior

-Bone Horror
Generic appearance: A human skeleton with certain “upgrades”. The skull has been replaced with that of an alligator, the hands with metallic claws, the spine and hip have been modified to support an extra set of legs. The feet have been removed and the joint where the leg connected to the foot has been sharpened.
Speed: Superhuman
Strength: matched with a humans
Size: About 7’
Intelligence: Capable of rational thought but wracked with constant pain it is rarely seen.
Class Abilities: They are very fast and can climb on walls and roofs. They can bite with enough force to bend steel.
Weakness: While immune to piercing weapons and highly resistant to slashing they are vulnerable to the blunt school of weapons. That is, if someone were to hit them.
Origin: It takes three skeletons to make one of these; two human ones and an animal one usually an alligator head but can be whatever happens to be available. The process used to fuse the three leaves an internal war for power over the bone horror body and causes great spiritual anguish. The three are easily suppressed by the magical mind infused by the necromancer.

-Ozomos
Generic appearance: An amorphous blob. Its colour varies with the necromancer’s choice of closing words in the spell.
Speed: Slow
Strength: Potential is huge, but the amorphous state it holds prevent it from using it.
Size: Big as a car
Intelligence: Surprisingly smart
Class Abilities: It is a semi-solid highly concentrated strong acid with a pH in the negatives. It can fling small pieces of itself at enemies which explode and scatter acid everywhere.
Weakness: It’s slow and vulnerable to magic.
Origin: It is a magically animated ball of ooze from the tissues collected from various bodies. A useful application for what was once unused.

-Specter
Generic appearance: Unknown, varies based on what the spirit decides it will look like
Speed: Fast
Strength: Very little
Size: Varies
Intelligence: As smart as the chained spirit
Class Abilities: Flies, moves through walls, its touch ages
Weakness: Has no physical form so normal weapons are useless against it. An enchanted weapon or even a simple offensive spell is enough to seriously harm it. Destroying its phylactery kills it.
Origin: The necromancer reaches into purgatory for a spirit there unable to pass on but still holding a conection to their former life. A “deal” is made and the spirit is chained to a physical object (a phylactery) from which it projects its spirit image.

-Vampire
Generic appearance: A pale skinned human
Speed: Fast
Strength: Strong
Size: Average human size
Intelligence: 100% sentient
Class Abilities: Capable of transforming into smoke and a wolf. They can see without light and are also capable of detecting infrared. Drinking blood heals them even fire wounds. When they bite someone they can inject a venom along with their bite creating wither another full vampire or a thrall vampire, one with limited powers that is a slave to the biter. If they want to, that is.
Weakness: Prolonged exposure to direct sunlight will weaken them and after enough exposure will ignite them. Falling in a large body of water will also kill them. They must drink blood at least once every 3 days or else they will turn feral and die a few days later but not until they kill everyone they see.
Origin: The first vampire was a necromancer who made a pact with an ancient god asking for immortality; this was before the techniques to make oneself a lich were discovered. The god answered his plea but it came with a cost. He would never be allowed out during the day again. Nothing else was mentioned to him. When the bloodlust began taking hold he began unwittingly spreading the curse. He fell off a bridge and died but the curse had spread far by then.

Here are the schools/deities for the human characters.
Schools:
-Divination: The ability to see others and discern events without being there. The school requires great mental focus and those inside tend to have great psychic abilities, enhanced with skills stolen from the destruction school.
-Destruction: Standard fireballs and lightning
-Transfiguration: Transforming one object into another. Those skilled in this school can transform an entire wooden house into a pool of molten metal.
-Warding: Shields and magical defenses
-Enchanting: Imbuing magic into an object. (Warrior hybrids with this have the best equipment)
-Necromancy: The animation and manipulations of dead... stuff? No better... whatchacallit... words there yeah that’s it
-Summoning: Summoner’s call forth denizens of the lower planes to do their bidding.(You have free reign over what you summon if you create a summoner. Summoned creatures can have basically anything. Just keep in mind that the more powerful the creature is the more likely it is to break free of your control.)

Deities: (Feel free to make up your own if you want there’s no mainstream religion or pantheon)
-Silfra, goddess of fire, the sun, and love
-Kath, god of darkness, bugs, reptiles, and fear
-Meoth, goddess of water and ice
-Frelm, god of light, the moon, and nature
-Hejamoth, god of truth, justice, and order
-Nazoy, goddess of poison, illness, and suffering
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PainWhisper
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Legend

So, just wondering: Would it be possible to be a mage that got transformed into zombie, and keep the magical powers, or does that only apply in case of being a warrior?
I'll try to explain better. If you're a regular warrior and get bitten, you'll become an undead with warrior traits, correct? Is it possible for this to happen in an Undead -> Mage relationship?

Other than that doubt, everything seems clear, and it looks pretty good. We might want to elaborate more on the plot though, I felt like there was no point in fighting each other. Build a detailed past, maybe?
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Schneeraubtier
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An undead mage is a lich. They are virtually unkillable, hence why that doesn't work. A lich can only be killed by destroying its phylactery the vessel where the mage places their soul. A living warrior that dies from a zombie bite stays dead. A necromancer is needed to raise them up. Only a vampre bite can spread undeath and that is only if the vampire so chooses. You could be an undead on the human side as long as you retained your mind after the transformation, but no undead mages simply too powerful.

I'll try and elaborate on the plot more I guess.
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Rinny
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Lost in the dark scary part of my mind

This seems like a copyright infringement of Forgotten Realms......
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Schneeraubtier
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I'll change the name then? Besides who cares, its a book nobody reads those anymore.
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PainWhisper
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Legend

Well, that sucks. I wanted an overpowered character.. Guess I'll just be an undead on the human side. How does one retain their mind after a transformation?
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Schneeraubtier
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Do not question it, that's how. Just make up something that sounds magicky.

I spose you could be a vampire mage, that could work.
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PainWhisper
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Legend

Vampire Mage it is. I'll make something up and wait for confirmation, as I might be overpowering myself and I'd prefer if it actually got approved before getting into the RPing part.
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