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| Sigma Star (GBA) review; old review copy-pasta | |
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| Topic Started: Sep 12 2008, 05:42 AM (61 Views) | |
| SonicSoulstrike | Sep 12 2008, 05:42 AM Post #1 |
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Asha'man
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Music: 7/10 Graphics: 7/10 Story: 9/10 Gameplay: 8/10 Controls: 9/10 Replayability: 5/10 Overall: 7.5/10 Summary: Classic side-scrolling starship shooter meets basic rpg elements. You're a starship pilot and spy for the human race sent to infiltrate the Krill, an alien race bent on the usual intergalactic conquest. As you progress through the game and fight numerous random battles with indigenous life forms in various krill starships, your special parasite armor gains levels that powers up any ship you are called to battle in. As an agent wandering on foot on several different worlds, the game play is very simple. The majority of your time will be spent searching for specific spots or items that are easy to find, but the large maps keep everything spread far apart. The other large portions of your time will be spent returning to previous planets with newly acquired abilities to uncover various parts to customize your guns, most of which are useless anyways. Although the game boasts a branching storyline leading to 4 different endings, there are only two events in which the story line can change (and even then, the difference is very slight) and both near the very end. Overall, it's actually pretty fun, but it gets VERY tedious, very fast. Music: There are some good music tracks in the game that changes from planet to planet, but nothing truly amazing. Graphics: The background, ships, and enemy graphics are pretty smooth, though small on the screen and the cycling of background graphics will leave you experiencing de ja vu... over and over again. The graphics when you're walking the planets' surface is rather average for a handheld. The cut scenes look great [like the one in my sig], but unfortunately there there are few of those in the game. Story: You are ace pilot Ian Recker, leader of team Sigma, a team of hot-shot pilots for the Earth forces. Many years ago, the Krill appeared above the Earth. They bore a hole in the Earth and extracted something, boiling the oceans and causing cataclysms around the globe in the process. This touched off a war between the Krill and the people of the Earth that has lasted 60 years. At the start of the game, the Krill have returned to Earth and Recker leads the Sigma team into battle against the invasion force (which is where the actual gameplay starts). The Krill are again repelled, but he is the lone survivor of his force. After the battle, his commander selects him for an important mission. It turns out that humans captured by the krill are often conscripted in the krill forces to fight on other worlds. Ian's past is forged into one of a criminal exiled by Earth that the Krill 'happened' to liberate from a prison transport. As a double agent, Recker finds that things are not as black and white as things seemed and that brass on both sides are searching for several planets that contain something, something that will decide the fate of the universe. The dialogue and story is incredibly witty and wonderfully cynical. A good story that will keep you playing despite the tedium. Gamplay: The meat and bones of the game is the starship combat, which is simple yet solid. As you walk through worlds, you will be randomly called to fight in a random battles in a random Krill ship. Each ship has it's own default weapons, though you enter the battle with your own customized one. Your guns are split and modified three ways. 1. Canon type parts- this determines your firing pattern (standard, waves, spread, etc) 2. bullet type- the type of ammo you fire (bombs, seeker missles, short/long shots, etc) 3. impact type- determines the behavior of the bullet after impact, (penetration, shield, etc.) some have effects that only happen after a certain number of impacts. The other half of the game is walking on foot, with a gun (and an explosive hockey puck, later on) to protect yourself from simple land-based creatures. unfortunately, killing these creatures doesn't give you any experience, so it's best to to bother them only when they get in the way. Replayability: Once you've beaten the game once (what happens after you've beaten it multiple times, i do not know), you can start over from the beginning, with all your acquired parts and the Sigma starship will now be available in the random ship selection. Along with that, you have the chance to experienc the alternate story lines and endings. The tedium of going through all the worlds again, however, is as big a deterent to playing it through again as the alternate story encourages you to play it again. Review by Soulstrike96 (aka, Maelstrom) 4/17/06 Back o' the box summary:
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9:42 AM Jul 30
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