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| Legions of Chaos (Save your characters/posts now); Ashura's re-revised and re-revamped RP | |
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| Topic Started: Jun 17 2008, 10:22 PM (340 Views) | |
| Ashura | Jun 17 2008, 10:22 PM Post #1 |
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How many H's are in phunk?
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I posted a less developed version of this RP more than two years ago. And needless to say, it flopped. However, with the help of a friend to bounce ideas off. I've recreated it into a pretty well developed RP if I do say so myself. War has been the undoing of all great civilizations. Even the most powerful kingdoms have fallen victim to man's destructive nature. A nature that has built and destroyed empires in an endless cycle of strife. This war is no different, for 53 years the nations of Narcell and Acreteria have fought against eachother to no avail. Even before this latest campaign, the continent of Prontear has been no stranger to war. Long ago, before the first humans had tamed harsh envioronments, and even before the ancient race of elves had been wrought into existence. There existed two races beforehand; the Drakar and the Takawashi. These two factions had inherited the same territory. The mountainous region of Zantie, which lies between what today are the superior nations, Narcell and Acreteria. The land of Zantie was harsh and not very well suited for life, this was the catalyst that set the Drakar and Takawashi against eachother in a fierce competition for survival. For years to come the two would be engaged in a war for control of the land. But after so many years they were left with no other recourse but to strike a compromise, knowing that neither side would reap anything worth while from an endless war. So, for centuries this pact held firm, maintaining the state of peaceful co-existence between the two-- all the while the other races had began to take hold in neighboring lands and establish kingdoms. And for that time being, both were content with the circumstance. However, there were still those who harbored malice towards the other. Holding tight to the belief that the mountain was rightfully the property of their race, and had no obligation to share it with intruders. Irakala, a Drakarian millitary leader was one of these believers. Wishing to drive out the Takawashi from what he thought to be the home of the Drakar; and the Drakar alone, he sought methods to gain the power to do so. This set Irakala down a path of malevolence, despite the risks he had consecrated himself to his cause. Until one day through months of dilligent research, Irakala had discovered a means to obtain the power he sought, no one is sure as to what type of ritual had given him such monstrous strength. But regardless he had gotten his wish, he had driven the Takawashi from Zantie, but destroyed any hopes of maintaining a civilization within the mountains. For after Irakala was done with it, Zantie had been left uninhabitable. This betrayal had sparked greater tensions between the races not only of Zantie but the neighboring nations as well, as the resources in Zantie had been rendered unusable due to the hellish reality that had become the mountainous region. Now only demonic creatures reside within the now volcanicly active area of Zantie. Neither Narcell nor Acreteria could rely on the rich deposits within the mountains anymore. Leaving them with no choice but to find alternatives; each other. Soon invasions from both sides had become increasingly frequent. However, in recent years the war has become less active but no less a major presence. However, the stage has been set for a cataclysmic finale. In spite of this, there are still those who seek to find a way to reinstate peace. This RP takes place on the continent of Prontear that resembles the middle ages as far as timeline goes. It's split into the two major nations of Narcell and Acreteria by the no longer inhabitable, volcanic mountain range, Zantie. While it spans a notable portion of the border, there are still large breaks in the mountain range, allowing for access from both sides. There are still neutral territories between the two and smaller nations exist due to lack of interest from both major nations. I'll be adding the story direction with an opening post no later than tomorrow. This is also where my battlefield character Draguza Kourashi came from, so I'll be using the slightly modified (Older) version of him in this one. Name: Age: Alliance: Race: Weapon(s): Appearance: History: Acreteria The republic of Acreteria lays east of the Zantie mountain region in which separates the two nations. It's economic success has been driven on the collaboration of the magical contributions of elves and ingenuity of humans who together founded it. After the destruction of Zantie 53 years ago both the Drakar and Takawashi migrated to Acreteria. Their populations have been on a steady increase sense then, in spite of the fact that they remain minorities. Human The predominant species in the continent of Prontear, humans are known for their incredible adaptability in almost any endevour. While not being gifted with any noteable special abilities, their ability to learn sets them apart from any other race. Being the most flexible of all races, they have adapted to many environments and ways of life, hence why they have become the most wide spread race in all of Prontear. Seeing as how their gift is actually a lack of disposition, Humans aren't particularly lacking in spiritual strength nor pysical. This has also come to be a source of malice from some of the other races in certain areas. As Humans have used their adaptability to make use of resources that others haven't been able to. Since they are the most common in Acreteria, humans usually hold positions in government. They usually live to about 70-80 years of age. Dominant race in Acreteria. Drakar A demi-human species with robust reptillian features. For males the shape of the skull is elongated into a rectangular prism that is somewhat rounded at the snout. While females take on a more human like appearance with a significantly shorter snout that only somewhat protrudes. Teeth are different in shape and size, but are for the most part sharp, pointed and angled inwards in slanted fangs, save the two canines on the top row which are noticeably longer than the others. Further back the teeth gradually get flatter, in some ways like a human. All Drakar have horn like features, of all shapes and sizes. All of which vary from individuals. These can range from a large single horn to smaller groups of spikes, resembling fish fins. Drakar are larger in mass than a human, and are naturally more muscular, this remains true for both male and female Drakar, however females tend to be taller and slighter in build. A males skin is covered in rough scales, while a females skin has a slight sheen due to the smoother texture of their scales. The color of the scales vary, it's unknown as to why exactly skin color is different from each individual, but most have just accepted it as an arbitrary act of god. Colors range from shades of medium red, orange, blue, and white. It's not completely uncommon for a Drakar to have different colored accents in their complexion. All Drakar have tails that are usually around four feet in length as well as massive wings that are nearly as tall as a the Drakar when folded against its back. The skin on the outer edges of the wings surrounding the bones themselves is thick and hardened into an almost stone like texture. However, despite the size of the wings, male Drakar aren't generally agile flyers because of their body mass. The female form is much better suited for flying, as their height adds to the total wing span and slighter frame provides less weight to lift. On their feet, there are four toes, one of them being on the back of the foot. On each toe is a large dull, black claw protruding from its tip. As for the hands, Drakar have five fingers much like humans, but just as with toes, they are tipped with black claws. However, in contrast to the toes, these claws are much shorter- only about a half inch in length, and aren't dulled by having to walk on them. Females generally have longer claws, but it's not uncommon for them to be trimmed. Adult males of this species average 6' 2" and 210 Lbs. and adult females average 6' 6" and 180 Lbs. They usually live to 100-110 years of age. Drakar are a minority in comparison to Humans and Elves. Takawashi A demi-human species which that bears a strong resemblance to birds of prey (I.E. Eagles, falcons, ect.) The most prominent of these in comparison to a human is the skull structure. Of which in some ways is shaped like a teardrop, considering all takawashi have beaks. The eyes are fixed forward on opposite sides of the head, making it impossible to look in a different direction than the head itself is facing. However, to compensate for this shortcoming the neck is actually able to turn an extra thirty degrees in both directions. The Takawashi body is covered completly in feathers, however, the feathers are the thickest on the neck and chest, which gives the impression that they are always pushing their chests forward. The highly developed back muscles of a Takawashi enable them to fly long distances at high speeds due to the phenomenal power they're able to produce. The total wingspan (That's from side to side with the wings expanded) is always twice the total height plus an approximate six. Meaning the wings reach above the Takawashi's head (Approximately three feet to be exact) then come back down to their ankles. All Takawashi have three toes and four fingers, all with talons. Two of the toes are on the front of the foot while one more is on the opposite side.Takawashi also have a much different internal structure as well, their brains have a far more intricate system then a humans. While more complex than a humans, this only aids in the communication skills of Takawashi. As Takawashi don't posses many human like features; it's impossible for them communicate through spoken speach in the same ways humans do, instead by taking advantage of their unique brain structure, they've grasped the ability of telepathic communication, ultimately becoming the Takawashi's formal means of communications. All Takawashi are slightly taller than humans, standing no more than a little less than a head above the average human. Unlike the more humanoid races, Takawashi have never worn clothes. They usually live to 60-70 years of age. Takawashi are a less common than the predominant races of Humans and Elves in Acreteria. Elf A fair skinned demi-human race known for their incredible agility and by comparison to humans; notable spiritual power. They tend to be taller than the average human and are recognizable by their elongated ears. They are the second most common race in Acreteria, and because of that Acreteria's success has always been geared towards magical means. Elves are also, for the most part, possess more overall intelligence. This, coupled with their almost instinctive desire to become masters of the arts has them stereotypically seen as the most civilized of all races. Elves have the longest life span of any race, they are able to live more than a hundred years. Narcell The socialist government of Narcell has always ensured order within it's borders. And it's powerful military does a more than adequate job keeping out invaders. It lays west of the Zantie mountain region that separates the two nations. It's great economic strength is the result of quick advances in technology due to the ingenious creations of the dwarves and the economic policies put in place by the drow. Drow (Dark Elf) Much in appearance to elves seen in acreteria, except for their generally darker complexion in comparison to the fair skinned elves. Drow naturally excel in the magical arts due to a very strong attunement to their spiritual side. They also manage to remain quite agile due to being built slighter than most races. While this works to the Drow's advantage, it's also to their dismay that such a slight frame makes them somewhat more fragile then some of the other races. They tend to have somewhat higher spiritual power than their elven counterparts. Along with Dwarves, Drow fill a large political role, as a majority of the government is composed of this race. While Drow are usually held as either average or high society. Just like any other, their are exceptions. Like their counterparts they can live for over a hundred years. Orc A race of demi-humans who are known for their brute strength and staggering stature. Orcs are also known for having green tinted skin and larger than average cannines that protrude from the bottom jaw. But the cannines tend to be smaller in females. Also, some city Orcs have sheared their "Tusks" down to more manageable sizes because they believe it to be a symbol of less civilized times. Doing so is frowned upon by village orcs as it's considered feminine by their ancient customs. Having such great natural muscle mass works wonders for feats of strength, but it leaves them with something to be desired when it comes to acts dexterity and tasks requiring a finer touch. While this race started out living in small villages, and some still do prefer that way of life. Many have adjusted to city life under the rule of a centeralized governemnt. Orc villages still exist, but they are usually under constant pressure from the government to annex. Orcs usually live to about 70 years of age. Orcs generally aren't thought of as intelligent, but the moderately high amount of perfectly civilized citizens prove this stereotype wrong. Dwarf A race of short and stout demi-humans. They usually stand no more than a little more than four feet. They're also able to wield weapons much heavier than expected for when compared to their body size, a Dwarves strength is phenomenal, if not totally inexplicable. They're also extremely resiliant, able to take more punishmen than most other races. While, not lacking even slightly in intelligence, they tend to have little natural spiritual power. Instead requiring intense training or magical objects in order to use magic. They also play a major role in Narcell's industrialzation, with being a large presence it's no wonder that Narcell is the forfront of technology. One of the dominant races in Narcell. Dwarves usually live to about 60-70 years of age. Outcast Human These are humans who live within the borders of Narcell either as natives or exiles who wandered there from Acreteria. They usually form smaller independant towns, seperate from the socialistic Narcellian government. However, it's also not unheard of for these towns to have some link to the government for a mutual benefit of both town and government. Also, while their civilizations tend to be smaller, they also sometimes form bonds with other small towns of outcast humans, expanding both territory and power. These humans are somewhat different from Acreterian humans. While having the same basic physiology, they maintain some general differences. Usually quicker or stronger than the average human due to the fact that running a small society requires every member to do their part, even at a young age. Depending the level of the civilization an outcast human comes from determines their finer characteristics; as smaller civilizations would require more man power, it wouldn't be uncommon to learn a trait early on in life. Leading to greater expertise in certain fields. Like other humans they live to about 70-80 years of age. Edited by Ashura, Jun 17 2008, 10:29 PM.
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| Ashura | Jun 17 2008, 10:31 PM Post #2 |
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How many H's are in phunk?
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Name: Draguza Kourashi Age: 64 Race: Drakar Aliance:Acreteria Weapons: Draguza wields the Primal Fang broad sword, a single edged sword who's slightly curved blade measures four feet in length and one foot in width, of which's curverature resembles the fang of a huge beast. The tip of it has a large groove that slants down towards the back of the blade, giving the end a bit of a slanted crescent shape. It's carried in a black, hardened leather sheath. Which on the underside of it are two slots, in which a large leather belt goes into, making carrying the weapons strapped to the users back possible. The blade gradiates from white in the front and blue in the back. The front of the blade continues downward to form a large, egded fingerguard. The guard, where blade meets handle. Is covered in long, black, straight animal hair. The handle is half the size of the blade, enabling suitable control over it's weight. (Concept art http://img502.imageshack.us/img502/9386/0000093pq1.png ) Apearance:Draguzas skin (Scales) is a light shade of sky blue. Like all Drakar he has a retangular shaped head that protrudes about two feet forward. Along the sides of his head, near the back are two parellel fin like structures which go a little past his shoulders. He's about six and a half feet tall. While gentle in nature, his large size and cuspate teeth give Draguza an intimidating appearance. He wears a light blue coat with two golden double helix patterns on the front, a helix reaches from the bottom of each side of the front and curve over his shoulders and end at the tail of the coat. (Crappy concept art http://img502.imageshack.us/img502/6201/0000100cm1.jpg ) Under which he wears a black vest with gold buttons. On his legs he wears black hakama (Other crappy concept are to show what hakama are, if you don't like it go google it. http://img529.imageshack.us/img529/3999/0000078bp3.jpg ) Unlike most poeople of his race. Draguza has no wings, while people seldom ask how it happened. Most just assume they were broken in a battle, which even then is pretty hard to believe considering the incredible toughness of the skin and bones in a Drakars wings. History:Draguza is the only Drakarian councilor (Of 12 in total) of the Acretirian nation. In his youth he earned the title of "The Ocean Lord" for his expertise in the field of water magic. Draguza was born 11 years before the war between the two nations, Acretira and Narcell. As his parents died while he was very young. Draguza was raised by his elder brother Irakala, (Eer-uh-kawl-uh) in the small city of Rebena Te` in the Zantie mountains. The home of his ancestors as well as those of the Takawashi. All of those native to the region know of the gruesome past between the two races. But this meant little to the now civilized residents of all over the Zantie mountain range. Life for the time being was peaceful for Draguza, but as he grew older he began to notice something different in his once loving brother. Irakala had become consumed with work, and began to neglect everything else. For days on end he would lock himself in his study, not coming out even to bathe or eat. This act of isolation continued for months on end, leaving Draguza to take responsibility from an early age. One day at the age of eleven, Draguza went in search of work to support himself. For long ago Irakala had been cast out of his position as general of the Zantie army for shirking his duties for too long. And now Draguza had been left with no other choice but to find work on the distant farmland of Lavahs in Narcell. But as he approached Narcellian territory, the earth began to rumble, and crack. And at the center of it of it all lay Zantie. The mountain range that had layed inactive for centuries had suddenly began to erupt. With as much haste as his wings would allow, Draguza took flight back towards the city of Rebena Te`. Upon arrival to his hometown, the sky was blackened with ash, blotting out the sun like a deft hand swiping the sputtering flame from a dying candle. The only illumination that could be seen shown not from the sun, but instead was the vibrant saffron glow that radiated from pulsating fissures spilling over with magma; setting all in it's slow creep ablaze. Draguza desperately searched for any signs of life in the town-- to his relief, through the falling ash, he could see what appeared to be a group of survivors moving about. Without second thought he once again took flight amidst the sable skies. Approaching even closer the group, Draguza suddenly stopped and grimaced in horror at what he had discovered. Hellish beasts only conceivable in the most grotesque of nightmares were now in fact objects of reality. They continued on their wayward path of destruction, razing everything the fires hadn't yet reached. And at the epicenter of this army of terror stood Irakala. But after the uprising at the Zantie region, Irakala had inexplicably disappeared, completing his mission despite the collateral damage. Edited by Ashura, Jun 17 2008, 11:12 PM.
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| Rinny | Jun 18 2008, 05:08 PM Post #3 |
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Lost in the dark scary part of my mind
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Name: Desiree Chaplain (Goes by Des) Age: 32 (Because of elf blood looks maybe 20) Alliance: Neutral Race: Half Drow Half Human Weapon(s): Black yew bow with iron arrows that catch in the flesh, one scimitar. Throwing knives. Appearance: Dark red hair, coffee and cream complexion, blazing emerald eyes. Stands at 5' 10", willowy and slenderly muscled. Elongated ears. Wears a pair of soft dark brown breeches, and an equally soft hunter green shirt that hangs loosely on her. She wears a black cloak over it all, mostly to hide her weapons if she enters a city, as well as her complexion. Leather calf boots, well worn in. Her slender hands have calluses on them from sword work, and she has a small scar at the corner of her right eye, trailing down maybe an inch. She wears her wavy red hair cropped short, just under her ears. Wears a necklace with a five pointed star, a gift from her mother. History: Was raised in Narcell by her Drow mother. Her mother was a politician and she grew up learning how to not embarrass her mother any more than her lineage already did. Her father was a human from Acreteria. She's never met him, though she wants to. She never held any love for her cold calculating mother, and when she was twenty and finally considered an adult, she left Narcell. With her skill in both magic and swordsmanship from personal trainers her mother had arranged, she became a mercenary. Travels freely between each land, though with more than a little mistrust in Acreteria because of her darker complexion. Not an extremely skilled mage because of her human heritage, but she has the agility of a drow and force of a human, which makes her a great warrior. Very reserved, doesn't anger easily. It's left over from her training as a politician's daughter. She has a half brother who despises her. He's four years younger than her, and has tried to kill her before. Is currently in Acreteria, searching for work. Edited by Rinny, Jun 18 2008, 05:13 PM.
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| Zanaras | Jun 19 2008, 07:07 AM Post #4 |
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Seventh Gamers Online Rep
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I think I'll use my battlefield character too, a tad older Rena who's better at her magic. Name: Rena Serana Age: Mid-to-Late Twenties Alliance: Neutral, Leaning Acreterian Race: Human Weapons: 2' Inscribed Steel Sword sheathed on her left side, which is the home of her partner Anima Custodis. Basic black leather sheath with steel ecompassing the end and ringing the top. Appearance: While travelling Anima wears a brown cloak, covering up the light armor she wears. This armor is designed to not restrict movement but also allow blocking and deflection of blows without an actual shield. Her clothes beneath that are simple; a white shirt and brown pants. Her long brown hair is usually hidden beneath the cloak on her back and her dark blue eyes are usually scanning her surroundings for enemies. History: Rena isn't of Prontear, and spent a number of years on her homeland of Ishkantar running from the authorities after stealing the inscribed sword that she carries. After several years of this she finally rejoined her family and became the royalty she was born into... or her parents tried to make her anyways. While she carries out her duties as best she feels she needs to, the position of ruler she was born into will go to one of her younger siblings due to her years of absence. More recently she was sent to Acreteria by her family to work out an agreement between them and her nation across the sea of Silverfall. Assuming that failed she was to head to Narcell and do the same. Two warring nations always allow exploitation by a third. Other: Anima Custodis is a spirt that resides within Rena's sword and has been important in training Rena in how to use both Illussionary and Wind magics; Rena being far better at the former. Due to the nature of their "alliance" Anima draws on Rena's magic supply whenever she acts, and can only take the appearance of Rena. For clarification of where Rena is from... Continent: Ishkantar... Country: Silverfall. Silvefall is the dominant country on that continent, holding several considerably smaller ones as allies or conquered vassal states. |
![]() My Blog: Thoughts of Randomness So, like usual, I try to change this every so often. I don't know if anyone notices, but I do it anyways. I hate studying. Have I mentioned this? Anyways, I do. It bites. In other news, It all began with Brownies. And then sped up a little bit. Not quite to phone numbers yet though, But that might change. I hope it does. Fun Quote! Dahleks be warned, you have declared war on Cybermen. This is not war. This is pest control! We have 5 million Cybermen. How many are you? We are 4. You would destroy the Cybermen with 4 Dahleks? We will destroy the Cybermen with 1 Dahlek. You are superior in only one respect. What is that? You are better at dieing. | |
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| Ashura | Jun 22 2008, 10:52 PM Post #5 |
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How many H's are in phunk?
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Sorry for the delay, but lately I haven't really had the time to take out of the day to just sit down and write up the opening post, but now that I do, it's time to get this road on the show. History throughout the ages has shown that something such as an 'indefinite peace' only exists within the realms of a child's fairytale. It's the nature of conquest that both builds and destroys. However, when a man gets along in his years, his urge for conquest fades just as the memories of his glory days when he once sought out fortune and fame at any cost. And that is why the former king, Halsen the Wise; as referred to by his people, had hand selected a group of twelve to aid his son, Yearin. To rule in his absence. All in their later years, this instated Greater Council were given the power to guide Yearin through his youth until he had become a not only powerful king, but just as well like his father, wise. For a fool with power is still a fool, but all the more dangerous, and not only to his people but himself as well. And this is where it begins. In the audience chamber of the castle Halsen, in the capital city of Kathersia. "Welcoming Great Councilor Draguza Kourashi to the audience chamber!" The shrill, yet clear voice of the Orator cried out, breaking the long silence that usually ensued between audiences with the king. A sharp, clacking rhythm rang out with lucid clarity against the turquoise tiles of the audience room. Yearin sighed anticipating what "The Great councilor Draguza" Would have for him today. Wearing the deep blue robe that he normally wore about the castle, Draguza rounded the doorway past two stout guards standing at attention. Where he stood several yards before king Yearin, high above in his throne. "What is it that you've come to bring to my attention this day, Great--As if it quite a considerable amount of exertion to utter the full title his father had given him-- Councilor Kourashi?" Said Yearin unenthusiastically; fully conveying his lack of interest. Seemingly unphased by Yearin's act of nonchalance, Draguza began slowly. "Greetings, King-- Draguza said, retorting with his share of subtle sarcasm-- Yearin. As anyone with good sense could tell you by now, the campaign against Narcell has been a constant stalemate. With mass casualties on both sides, all we've been doing is acting in a constant cycle of attack and retaliation without gain. I feel at this point in the war it's necessary that we take a new approach to the battlefield." "Oh?" King Yearin broke in finally looking half interested. "Then, do tell." Continued the king, ushering Draguza to his point. "Diplomacy" He replied bluntly. As soon as the words-- or in this case, word. Left his mouth, any sign of interest instantly faded from his face. "Have you become senile in your age? We've already gone down the path of diplomacy, and it's obviously a concept those Narcellian dogs don't understand. How many times had my father, Halsen the wise tried that, only to have his outstreched hand slapped away?" reprimanded King Yearin. Ignoring the blatant line of insults the king had just placed before him, Draguza began once more "You can hardly call sending messengers back and forth every few weeks 'diplomacy' what I have in store is more effective than simply sending someone to deliver a message scribbled down on a piece of parchment. Instead, what I'm putting in motion is a meeting. I've already made the necessary arrangements with the Narcellian leaders to meet at the ancient courthouse Stonereign which lies on a stable portion of the Zantie region. The agreement is that I, two other members of the council and a small group of five able warriors are going to travel to Stonereign in hopes of finding a peaceful solution to this war. Narcell will also follow the same prerequisites for the meeting." The room fell silent at hearing such an outlandish idea. Looking about the audience chamber. Draguza took notice of the fact that not only the king had been thrown off by his outrageous plan, but everyone in the room had taken on some form of ghastly expression. Even the dutiful, stalwart orator who's expression never left that of one who hold themselves with great dignity had suddenly been taken aback, eyes wide with shock and mouth hanging open wide enough to catch fish. "WHAT?! King Yearin broke out, staring with an almost panicked expression at Draguza. "That's- That's nothing short of ludicrous! No! I will NOT permit such a reckless act of insanity so long as I rule over this kingdom! You're willing to sacrifice the lives of my officials for your own means?! No! You've gone against my will more than once, Draguza Kourashi, but I draw the line here!" King Yearin blared at the top of his lungs with great authority. Expecting such a reaction, Draguza snapped back at the king "You haven't the power to deny what has already been set in motion. You seem to be under the impression that what I've said today is a proposal--However, what you fail to realize is that all the preparations have been made. Your policies in this war have been foolish and asinine. What progress have you made since you've gained power? Nothing. And it's not just for my sake. The council members that have joined my cause have done so through their own will." and with that, Draguza turned his back to Yearin, starting to the doorway. "Stop him!" Screamed King Yearin to the two guards now standing in the doorway. Without a moments hesitation the knights shifted to the ready, halberds poised towards Draguza. "Throw him into the prison with all the other traitors!" Yearin commanded as the guards began to approach. "Move, the last thing I want is to harm my fellow man." Draguza muttered with frustration and regret. Only smiling the knight moved the point of his halberd closer to Draguza's throat. With reluctance, he eyed the knights canteen that lay below his waist, connected to his belt with a slight strap of leather and resting against the side of his thigh. With an outstretched hand, Draguza clenched his fist in front of his own face with such strain that his entire forearm began to shake. At the same time, the canteen began to churn and rumble violently, and then with the abrupt release of Draguza's fist the canteen suddenly erupted in a fierce explosion of water. Sending stinging pellets of water soaring out in every direction, each with such force as to draw blood from whatever unarmored limb crossed their path. With a guttural scream the knight collapsed to the ground clenching his now slightly perforated, blood soaked leg. The second guard although not quite understanding what had just happened ripped the canteen from his belt and tossed it at his feet, quickly kicking it away from himself. Lifting the hefty halberd over his head, the second knight ran towards Draguza, swinging heavily with the it's blade. Recognizing that the element of surprise had been lost, Draguza swiftly backed away from the guard, in an attempt to evade his weapons range entirely. Then, motioned towards the canteen that lay open on the ground. The remaining water inside had begun spilling onto the tiles of the audience chamber after the guard had accidentally kicked it open. Not waiting for a second attempted attack, Draguza placed his hand outward with an open palm, drawing the water towards his hand. The water followed him in a transparent trail, compiling into a neat sphere a little bigger than a fist in the palm of Draguza's hand. As the knight came at him once again, he lifted his halberd upward from the ground and in the same motion began a charge, seeking to impale him with the spear point of his weapon. Draguza then threw his arm out, elongating the sphere into what appeared to be some type of amorphous tentacle, thrashing about as if it had it's own persona. Deftly swinging the water-whip back, it extended even further, thinning as it stretched even further. Drawing even closer to the knights face, by this time it was only about as thick as a human finger, but the speed more than made up for it's lack of weight. In the blink of an eye the whip lashed across his face with incredible swiftness. Causing blood to spurt from the open wound, spanning in a large gash from cheek to nose. Drawing the whip back into it's ball form, Draguza closed his eyes and held it in front of his chest. Recovering from the shocking injury, the guard continued on in a berserk rage. With only a few yards between he and his enemy, Draguza opened his eyes and slung what was now a slush of freezing water and ice particles into the guards face. With surprise the guard stumbled over, the unbearable cold and sharp fragments momentarily blinding him and causing immense pain. Seeing that neither guard would challenge him any time soon, Draguza took his leave. But not before looking back at the king, and muttering "You only obtained your position through your lineage. You are not a king, at least not yet. Your father gave the council and I the power to guide your actions because he knew you were too young to ever truly be a ruler. So, it's not your place to question what occurs as far as the council and I are concerned. If possible, Halsen would have named one of the council members king. So don't go about getting ahead of yourself." OOC- If your character is one of the five hired to escort, then you should be getting prepared now. As that's what my next post will contain. Edited by Ashura, Jun 22 2008, 11:04 PM.
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| Rinny | Jun 23 2008, 05:22 PM Post #6 |
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Lost in the dark scary part of my mind
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"Did you hear? That Councilor Draguza fought two royal guards. I heard he killed them." "He didn't kill them. Just wounded. He's leading a convoy for negotiations with Narcell." "Negotiations? With them? It'll never work. They're barbarians. all they want to do is kill. We'll never be at peace with them." "I think it's noble. Standing up to the king in the name of peace. If he wasn't so old...." Desiree choked back a laugh at this last, and listened for more, but there was nothing. The women had moved on to other subjects. Walking on through the bustling streets, she listened for more gossip on the subject but heard nothing. Sighing impatiently, Desiree moved to a stall selling dried meat and purchased two pounds worth, tucking it into her pack. Not finding anything else worth buying for her journey, she walked on to the inn she was staying at, entering quickly to escape the suspicious glances her raised cowl brought. As he had for the past week, ever since she had come to stay, the innkeeper tried to see the face that was hidden in the shadows of her hood. As always, he failed. Without a word, she walked up to the steps to her room, opening the door and setting down her pack. Letting the hood fall back, she glanced in the full length mirror as she sat on the edge of the bed. A young woman who looked about twenty stared back at her. Her short blood red hair was tousled from the cloak, and her large tilted green eyes were heavy with exhaustion. Desiree hadn't slept in three days, not since recieving the invitation to become one of the guards on the convoy. She needed the money such a thing brought, but she dreaded who would be at such a meeting. It was likely her mother would be there. The drow was one of the rulers of Narcell, after all. Now was not the time for sleep, sadly. Desiree had to pack all of her things and proceed to the meeting point. This Draguza would probably be waiting. Not even the men who had come to recruit her knew what she was, and she was unsure how these people would react. She was always careful to hide her face in the streets of this country, not wishing to be thrown in jail. They were at war with her birthplace, and that made her a worry. "Miss Des?" came a timid voice, followed by a soft knock. Desiree rose, settling her cloak around her shoulders and pulling up the hood. "Come in, Anabelle," she said, moving to pack her bag. "You're leaving?" the girl asked as she came in, sounding slightly disappointed. Desiree could understand that. The help in the inn had a running bet on who would be the first to see her face. Anabelle had a good amount of money resting on her. "I am. I had a job offer. I leave in a couple hours." The girl nodded sadly, looking down at her hands. "Sorry you didn't get to win the bet, Anabelle." Anabelle glanced up, face chagrined. Desiree laughed, swinging her pack over her shoulder. "Of course I knew. Goodbye, Anabelle." Waving, Desiree left, walking back down the stairs and out the door into the warm sun. She was hot in her cloak, but there was nothing to be done about that. Already city guards were casting wary glances in her direction. Desiree moved quickly through the city streets to the meeting place. Four other guards, two humans, a Takawashi, and an Elf. Desiree eyed the last uneasily. He was an obvious warrior, standing with an easy grace and watching everywhere at once. Icy blue eyes flicked over her, taking in her shrouded appearance. Walking with a slow deliberateness, the elf approached her, one hand resting on his sword. "This is a private area," he said, trying to look into the hood. "I am a guard for this convoy," Desiree replied, holding out a slip of paper with one gloved hand. He took it with a frown, scanning it quickly. Nodding sharply, he turned away, saying over his shoulder, "I don't know who you are stranger, but don't cause trouble." Snorting softly to herself, Desiree found a pace to sit away from the others and waited, letting her eyes close in a refreshing meditation. ooc~ So, are we doing complete copyright violation Ashy and giving the Drow the powers that Salvatore gave them? ^.^ |
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| Ashura | Jun 24 2008, 12:45 AM Post #7 |
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How many H's are in phunk?
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OOC- Excellent Rinny...But one however slight thing though. Although I see why you did, but you just did a minor god mod by saying the rest of the escorts where two humans, a takawashi and an elf. This kinda limits the other players. But I understand that you needed to fill those spaces in, just a note for anyone else who might join. That portion doesn't have to apply to whichever race you pick. And to answer your question, there have been so many iterations of the fictional races that you're totally free to use whatever form of them you please.
Edited by Ashura, Jun 24 2008, 12:48 AM.
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| Reliability | Jun 26 2008, 12:06 PM Post #8 |
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What were you doing by the watermelons?
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Name: Myrdin Age: Unknown Alliance: Narcell Race: Exiled Human Weapon(s): A silver rapier that has been kept in rather good condition, considering it has been frequently used. Myrdin also carries two silver daggers of similar craft and condition. Appearance: Short brown hair, blue eyes and a wide brimmed hat woven out of brown fiber. The hat is similar in size and shape to a fedora. He wears deep green robes that sweep against the ground when he walks. Underneath, he wears a simple set of armor, concealed by the robes. History: Myrdin grew up Acreteria, marrying into a rich family whose patriarch was a senator. After his wife died from illness, Myrdin studied politics with his father-in-law, later taking over his senate seat. But the other senators belived he was responsible for the death of his wife, who hated politics, and his father-in-law, who held the senate seat that he desired. The other senators felt threatened, believing that if Myrdin was willing to kill his familiy, he wouldn't be bothered to murder them too, and create his own government around him. The senators used their influence to destroy Myrdin's life, both political and personal. Then, by popular demand, Myrdin was forced to leave the senate. His seat was given to Draguza. Myrdin blamed the first Drakar senator for ruining his life and vowed to get his revenge. Using political savy gained from years in the complex Acreterian court, Myrdin quickly gained momentum, eventually getting quite close to the Leader of Narcell, Rem Dortek. |
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| Ashura | Jun 27 2008, 08:38 PM Post #9 |
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How many H's are in phunk?
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Sweet, someone else. Anyways, at this point. My post will be ushering the story along, so I can't do so until everyone (That's in the story thus far) has somehow incorporated their character into the world. |
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| Cypher | Jun 28 2008, 02:40 AM Post #10 |
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Name: Tylos Age: 32 Alliance: Acreteria Race: Takawashi Weapon: Tylos' weapon of choice is the Kwan Sword Nokemptu (no-kempt-to), with a double-edged blade a little less than two feet, and at it's widest Five Inches. Resembling his own colors the inside of the blade is midnight blue, lightest in the center while the edges darken to a black. A wooden shaft two inches in diameter protrudes a little more than 4 feet from the bottom of the blade. The bottom of the shaft also has a golden brass point 4 inches in length with a cap covering it when not in battle. A leather sheath covers the blade when not in use, and it is usually strapped horizontally to him at his belt, that being the only thing he wears.This shape is generally what I was going for. Also strapped to the belt is a small dagger used for any actual cutting he doesn't bother his talons with. He also is a modest manipulator of fire, though unable to make a flame himself. For this reason he usually carries with him a small flint. With this he can manipulate the most minuscule of sparks into a roaring flame. Appearance: Stands 6'7. Cobalt Blue feathers completely cover his head, traveling down the small of his back and decrease in number until only a few actually make it to the tips of his wings. Black feathers then gradient across his entire back, wing span, and arms, going over his shoulders and ending abruptly in a V shape at his breast. The tips of his wings are flecked yellow, and grow in number and thickness the further you go down, having streaks of yellow wind down through the bottom half of his wings and fill in on the insides of his legs. Every other place not mentioned has white feathers. Broad at the shoulders he himself is a little above average in his size. Tylos has Black eyes and slightly yellow talons. Like all Takawashi he wears no clothes or armor. (Keep in mind that starting from his head to his groin, each side is an exact mirror image if the other) History: Tylos, like most all of his brethren, never knew his parents. Upon hatching he was put into one of the many centers set up for his kind. While quieter than most of the children around him, for the most part he fit in and had a normal childhood. With the freedom to go as he pleased after his formal schooling Tylos soon found his only talent resided in combat. Teaching himself from a mixture of observation and trial and error his notoriety as an accomplished fighter spread throughout his age group. Contradictory to his talents he himself was never very fond of combat, and always uses it as a last resort. Finding nothing else he particularly excelled at, he joined the infamous mercenary core "Rabidous Vesitica" at age 20, and quickly rose in rank while finding himself constantly doing an array of odd jobs most of which associated with the war. Due to his exotic nature he quickly had to learn the arts of stealth along with open combat since most missions occurred at night. He made few friends and many enemies within the guild, and grew increasingly ill-spirited towards it. Years past and as the popularity of the war died down and jobs grew sparse, Tylos kept calm; money was a nice luxury of his work but never a necessity as he hunted on his own accord. Tired of dealing with the competition of other guild-members, it's own strict guidelines, and killing in general he left the group on his 30 birthday. For the last two years he has attempted life as a hunter selling the game he kills. He grows increasingly desperate to find money and is currently living in the very forest he catches his game in... Edited by Cypher, Jun 29 2008, 06:22 AM.
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| Epsilon | Jun 28 2008, 04:43 AM Post #11 |
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Name: Huor Helyanwë ( Hyour : Hell-yan-we ) (( likes to go by his first name strictly )) Age: 18 Alliance: Acreteria Race: Elf Weapons: Hanging in a slant from his left to right shoulder is a wooden bow, that was sang into shape by his grandmother from an ancient yew tree that was said to have been standing since the elves first inhabited there lands. After singing this bow into shape for Huor his grandmother passed away a year later when Huor was only 14 years of age. saddened by the death of his Grandmother Huor took it upon himself to name his bow after his Grandmother, he rarely ever leaves Idril ( the name of his bow I-D-ril you have to roll your tounge between the D and R for correct pronunciation) unattended, its always resting atop his blonde almost white like hair, to him it is the most valuable thing he owns. But nonetheless, along his right leg he sheaths a sword mended together by one of the best Acreterian blacksmiths this sword rests in a jet black sheath which also rarely, if ever, leaves his side. Also at his expense is a magical shield encrypted with elvish writings of the ancient language, his shield stretches from about his waist to ankles and in the middle of this shield is a glowing orb of energy which only the true possessor of the shield may surge his hand through, when done the inscriptions on the shield glow a hot-like white. as long as the possessors hand remains in the orb the shield will provide not only its sturdy protection from the metal it is made from but magical protection as well. Appearance: Huor wears light blue plated armor on his Arms, Shoulders, chest, Back to save feature explanation of the armor heres a link to the general appearance http://images.elfwood.com/art/d/r/dragos/male_elf_small.jpg ( Strictly armor though ) Idril always rests along his left to right shoulder atop his blond almost white like hair which hangs to the middle of his back. His shield is often kept away unless he travels but because of it magical abilities it bears hardly any weight when wielded, so sometimes he may have it on him, with his left hand inside the orb. His sword is sheathed along his right leg in its jet black sheath, Huor is about 6'6 and a lean 165-170 range. He wears Blue plated boots to match his armor with two Titanium alloy plates on the back of them which covers from his achilles tendon to about mid-calf. he has unusually small ears for an elf, slightly bigger than a humans but the points on them protrude from his hair, so they are noticeable. He has green eyes which when connect your gaze, can almost send any man into a trance, his facial hair and eye brows are blonde hardly noticeable at first glance, his nose is pointed slightly over his top lip, he is considered to be a handsome elf, who is stern in the face. which makes him appear older than he is. He's always in shape, so his muscle tone is tremendous, he is very well cut. He has substantial Elven abilities like Stamina, Agility and Strength but also always appears with the grace and elegance of an Elf at the same time. Depending on his mood, one side usually reflects more. History: First off let me explain about the Helyanwë family there one of the First elven families to inhabit Acreteria, It is one of the hierarchy families and all kin belonging to this family are always expected to be great among there times, each woman belonging to the family has a maximum of two children in her life time almost always a woman and a man there is always a small number of Helyanwë males to assist in any crisis that is going on in the general times. But one Helyanwë is enough for any problem they are an elite type of elves with always the best armor, weapons, and magical abilities, but to proceed to my character ..... Born to his mother Eldárwen and father Orophin, Huor has no siblings, but has two male and two female cousins in Acreteria. He was born into times of invasion and witnessed many brutal attacks among his homeland, his father Orophin was killed in battle, by one of the Orc leaders named Vrauk, it was a set up from the start it was a false peace meeting when representatives from The elves, humans and Drakars had arrived they were slaughtered Orophin fought, only to be subdued and beheaded by Vrauk, when Huor was 11. Since then he has grown a hate for all Narcell's and especially Orc's he would love nothing more than get a slice at Vrauk.But nonetheless when he was 15 he was taken into training by Areandir, who tought him everything he need to obtain to be a great elf, he excelled in archery, and magic. Huor often feels a connection with all nature around him, he is limited to his abilities because of his youth and inexperience but as he learns and uses his powers more and more he gains intelligence as well a greater understanding, word has reached him of Draguza and his defiance against the king to make an attempt at peace. Huor would love to live in peace and continue his training, but he fears Draguza may fall into a trap. And he keeps inside his hate for the narcell's ( so if gets to kill a few in the search for "peace" it's no trouble for him ). He will set out with good intentions but if things get hasty he knows how to handle himself, thats for sure. Edited by Epsilon, Jun 28 2008, 04:22 PM.
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| Reliability | Jun 28 2008, 11:05 AM Post #12 |
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What were you doing by the watermelons?
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OOC: Ashura, are there any specific mannerisms you want Rem (Narcell's leader, named in my post) to have? I don't want to screw up the character that you created. :$
Edited by Reliability, Jun 28 2008, 11:05 AM.
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| Ashura | Jun 28 2008, 05:06 PM Post #13 |
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How many H's are in phunk?
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-DELETE-
Edited by Ashura, Jun 28 2008, 05:07 PM.
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| Epsilon | Jun 28 2008, 07:11 PM Post #14 |
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Huor awoke curious about what today would bring, he stretched from his resting place on the left side of his bed, only to collapse on the wooden floor that occupied the space next to it, down with him came his tapestries and comforter, he lay there like a beached whale thinking about what today would bring, it had been quite a while since he'd set out for an adventure like this, sure the king had sent him on a few meaningless tasks (putting Idril to work whenever possible) He never thought he'd work a job away from the king's wishes with such importance like this. He thought to himself, "I've had some jobs over the years, but this is unheard of! Travel to Zantie to reason with Narcell's?!" He had received the letter yesterday, while enjoying lunch with Areandir. Nothing out of the ordinary a falcon had arrived at his window with parchment tied to his claw, Huor unraveled the string, tossed the falcon a tiny piece of meat, and began to read : " Greetings Huor Helyanwë, I am sure by now you have heard what happened yesterday in the Audience chamber, (Aerandir had actually just finished explaining this very thing) What you might be confused about though, is what my intentions were ,(Huor always liked Draguza, he always got down to business, answered only to his fellow council members, and let NO ONE stand in his way. [The last one was his favorite] ) I meant no harm to anyone in that chamber i merely went there to inform the king of my intentions, which I am hardly obliged to do in the first place, but nonetheless i felt it necessary with me and my fellow council excepting responsibility for the boy, Since Halsen the Wise took his .... leave of absence. I'm sure you can figure out how Yearin reacted after i told him my plans. I did what i had to do, as much as I didn't want to. (Huor smirked, he visualized how that chamber must of looked when Draguza left, his smirk turned into a grin.) Anyways now that my intentions are known, I invite you to join me in my escapade to Zantie, You come from a great family, I knew your father and the tremendous elf he was one of the best I've ever fought beside (a lump developed in Huor's throat) He died for what I now set out to do. And I am only recruiting the best of men and women in Acreteria for this mission. Every Helyanwë has his shot at accomplishing something of great importance in his time, this will be nothing short of that. I understand if you do not want to accompany me, but i would feel a hell of a lot safer knowing that a man with your expertise and ability is by my side. If you do indeed decide to join, i will need you to arrive at the path to Zantie tomorrow, Be there by noon. Hope to see you soon great Elf, Draguza Replays of Aerandir's reaction, after reading the letter for himself filtered in his thoughts. "Are you crazy Huor?!" "You're considering going on this, suicide mission?!" "There's a reason the Takawashi's and Drakar's fled that land, it's unstable!!" "And now there is some sort of peace meeting, at the stone courthouse?! With Narcell's?!" Huor had to insure him that Draguza needed his help, and would feel uneasy without him, and after an hour of discussion throwing points back and forth, the obvious truth was settled. Huor was going. So reluctantly Aerandir gave Huor his blessing's and a gift, a blade about 7 inches long with a 4 inch handle, Elvish inscriptions aligned both the blade and the handle Huor looked the blade with seemingly increasing interest, this was the first gift his master had given him since they had started his training when Huor was 15 Aerandir explained " When used this blade will be quite nifty for you, keep it close for it may save your life." Huor had lived here with his master since he turned 18 and moved deep into the forest that occupied Acreteria to receive the best of training with no daily distractions, very few people even knew of his whereabouts let alone where to find him, luckily Draguza was one of these people. As he pushed the flooded thoughts from his brain he arose from his spot on the floor, folded his bed spread, Standing in just his night ware which consisted of only bed trousers, he proceeded to his chest which occupied the right corner of his room. He laid his hand upon the chest, whispered something in the ancient language, and watched as the markings glowed and the chest sprung open. He first dressed in his under armor, The blue cloth metallic like material glistened in the sun that was exposed from his bed room window, He then assembled his over armor, slung Idril over his back, sheathed his sword, put his shield next to the chest and tied his new dagger to a leather strap along his belt loop. He grabbed his shield and surged his left hand through the orb. Saying good-bye to Areandir was hard but had to be short on the cut for time they exchanged pecks on the cheek and off Huor went. He then made his way to the stable, Grabbed there most reliable horse Calanon meaning "like light" In the Ancient Language. and road for the single path leading to Zantie, Often communicating with the tree's along the way for guidance in the right direction. Huor arrived at the path and ventured down a good deal until he came upon a band of multi-racial Acreterian's, he noticed that all of them had an eager but uneasy sense to them, he felt it from the second they came into view. As he got within speaking range Draguza emerged from under a tree holding an apple in his hand, he merely smiled at Huor as he hopped off his horse and muttered to Draguza "I'm in" Everyone looked at him and grinned as they awaited to see what lied ahead. Edited by Epsilon, Jun 29 2008, 10:09 PM.
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| Ashura | Jun 28 2008, 07:38 PM Post #15 |
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How many H's are in phunk?
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OOC:To answer your question, Reli. Well, since we FINALLY have a Narcellian character, it's now necessary for me to start doing story related events pertaining to Narcell. I suppose I'll start today. But alright, since your opening post will probably involve the character that uh...I made. My idea for the Narcellian leader was of course a drow, extremely stern, and hardly what one would call a humanitarian as he never thinks of people as individuals. He only sees the country as a whole, so if a few have to die for the greater good of that whole. He has no qualms. Despite that cut throat nature he's a very honest man with incredible integrity and has absolutely no tolerance for lawlessness or deceit. Oh, and as you can see, I called in a few friends to help along, and hell. We have two new members, so I suppose you can start the parade. Edited by Ashura, Jun 28 2008, 07:42 PM.
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